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Coded Random Access: Applying Codes on Graphs to Design Random Access Protocols

机译:编码随机访问:在图上应用代码来设计随机访问   协议

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摘要

The rise of machine-to-machine communications has rekindled the interest inrandom access protocols as a support for a massive number of uncoordinatedlytransmitting devices. The legacy ALOHA approach is developed under a collisionmodel, where slots containing collided packets are considered as waste.However, if the common receiver (e.g., base station) is capable to store thecollision slots and use them in a transmission recovery process based onsuccessive interference cancellation, the design space for access protocols isradically expanded. We present the paradigm of coded random access, in whichthe structure of the access protocol can be mapped to a structure of anerasure-correcting code defined on graph. This opens the possibility to usecoding theory and tools for designing efficient random access protocols,offering markedly better performance than ALOHA. Several instances of codedrandom access protocols are described, as well as a case study on how toupgrade a legacy ALOHA system using the ideas of coded random access.
机译:机器对机器通信的兴起重新点燃了人们对随机访问协议的兴趣,以支持大量不协调传输的设备。传统的ALOHA方法是在冲突模型下开发的,该冲突模型将包含冲突数据包的时隙视为浪费。但是,如果通用接收器(例如,基站)能够存储冲突时隙并在基于成功干扰消除的传输恢复过程中使用它们,访问协议的设计空间得到了极大的扩展。我们提出了编码随机访问的范例,其中访问协议的结构可以映射到图上定义的删节校正代码的结构。这为使用编码理论和工具设计有效的随机访问协议提供了可能性,从而提供了比ALOHA更好的性能。描述了编码随机访问协议的一些实例,以及有关如何使用编码随机访问思想升级传统ALOHA系统的案例研究。

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